{"id":1139,"date":"2012-04-24T08:57:45","date_gmt":"2012-04-24T12:57:45","guid":{"rendered":"https:\/\/enterprisestrategies.com\/?p=1139"},"modified":"2015-07-27T16:50:39","modified_gmt":"2015-07-27T16:50:39","slug":"3-potential-uses-for-gamification-at-your-company","status":"publish","type":"post","link":"https:\/\/enterprisestrategies.com\/2012\/04\/24\/3-potential-uses-for-gamification-at-your-company\/","title":{"rendered":"3 Potential Uses for Gamification at Your Company"},"content":{"rendered":"
[Update: Making this post a game!] \u00a0<\/strong>Post a comment with one potential use of gamification at your company. Top 3 ideas (those getting the most likes) will be featured in a follow up post – clearly a fast track to extreme fame and fortune – Game On!<\/em><\/p>\n A little friendly competition is usually a good thing. It\u2019s a safe bet the promise of a reward has made you strive for something more, and being part of a team working together toward a common goal has made you more engaged in the tasks at hand. And perhaps a desire to improve your current state just needs a little gamification to pull it within your reach.<\/p>\n Gamification is the use of game dynamics to bring about certain behaviors and support goals such as self-improvement, increased productivity or a deeper knowledge within your company. In the area of enterprise social media, gamification can be a powerful tool to engage employees to reach their goals.<\/p>\n Bunchball,<\/a> a leader in online gamification, published \u201cGamification 101,\u201d a strong overview of the concept. It\u2019s available for download here<\/a>. In the report, the authors write:<\/p>\n \u201cThe overall goal of gamification is to engage with consumers and get them to participate, share and interact in some activity or community.\u201d <\/em><\/strong><\/p>\n This description is not far off what make enterprise social media so valuable<\/a>.<\/p>\n Gamification is made up of mechanics and dynamics. Players \u2014 employees, customers, etc. \u2014 rack up points, clear levels, climb to the top of leaderboards or earn gifts in order to fulfill motivations or desires such as status, achievement, competition or altruism. Some of the world\u2019s most visible brands are embracing it. Starbucks uses gamification<\/a> through Foursquare to lure and reward customers with offers and badges. The Nike+ product line<\/a> uses incredibly popular apps and personal goals tools to engage its users to stay fit and buy more.<\/p>\n How can the enterprise get in the game?<\/strong><\/p>\n Here are three potential uses, based on common business challenges and three scenarios from the Bunchball report:<\/p>\n Employees earnpoints by interviewing another team member and completing a pop quiz on the person or checking in with the person at a coffee shop. Introduce coworkers to each other for bonus points. For every point earned, the employee is entered into a drawing for a weekend getaway.\u00a0 As a more passive reward, during play, the employees are learning more about what their coworkers do and sell, integrating that information into their own teams and projects.<\/p>\n The first of two major benefits of this game is that it addresses the common CEO concern of “if we only knew what we know.” Actively sharing knowledge makes companies stronger. A second benefit is that this type of game could reduce the need to seek outside consulting help by finding knowledge resources on the inside. As an additional benefit, the game could also increase employee engagement by setting employees up to become more acquainted with each other as people \u2014 not just names on an org chart.<\/p>\n The game provides employees with a series of webinars and podcasts that will support their learning. When they choose to watch or listen, they will post the \u201ctop five takeaways\u201d from the webinar\/podcast to a team-wide or company-wide enterprise social media channel. The writers of the most interesting, informative or entertaining best-of lists will then be rewarded by showcasing their newfound knowledge on the homepage of the company intranet. This model recognizes the accomplishments of an employee and shares the knowledge with the biggest audience possible.<\/p>\n For the game, you create a series of mapped \u201cwalking trails\u201d starting from your location. The trail distance ranges from.25 miles to 3 miles, easily walked during a lunch hour. Each time someone completes a trail, they log their miles into the enterprise social media tool. They earn bonus miles for recruiting additional walkers to join. The person who has earned the most miles on a monthly basis receives a bonus. The person who recruits the most people at the end of the year and the top-mileage person for the end of the year get a bigger bonus.<\/p>\n Healthier employees reduce an employer’s health care costs, thus reducing how much employees pay for heath insurance. And, of course, employees who are feeling well and aren\u2019t spending their days inside a doctor\u2019s office are more productive.<\/p>\n Gamification has a knack for turning business challenges that threaten to alienate employees and engender negative attitudes into child\u2019s play, engaging its players and inspiring positive behaviors.<\/p>\n Is your company ready to get in the game?<\/strong><\/p>\n Why or why not?<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":" [Update: Making this post a game!] \u00a0Post a comment with one potential use of gamification at your company. Top 3 ideas (those getting the most likes) will be featured in a follow up post – clearly a fast track to extreme fame and fortune –…<\/p>\n","protected":false},"author":1,"featured_media":19755,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[82,110],"tags":[344,405,404,350,403,351,406,353,348,349],"class_list":["post-1139","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-employee-engagement","category-gamification","tag-andy-jankowski","tag-collaboration","tag-communication","tag-employee-adoption","tag-employee-engagement","tag-enterprise-social","tag-enterprise-social-networks","tag-executive-mentoring","tag-knowledge-management","tag-productivity"],"yoast_head":"\n\n
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